![]() ![]() The GTX 970 was thrown-in to see if there are noteworthy improvements for Vulkan when moving from Maxwell to Pascal. Our test passes look only at the RX 480, GTX 1080, and GTX 970, so we're strictly looking at scalability on the new Polaris and Pascal architectures. ![]() Between the nVidia and AMD press events the last few months, we've seen id Software surface a few times to talk big about their Vulkan integration – but it's taken a while to finalize.Īs we're in the midst of GTX 1060 benchmarking and other ongoing hardware reviews, this article is being kept short. July 11 marks DOOM's introduction of the Vulkan API in addition to its existing OpenGL 4.3/4.5 programming interfaces. Benchmarking in Vulkan or Dx12 is still a bit of a pain in the NAS, but PresentMon makes it possible to conduct accurate FPS and frametime tests without reliance upon FRAPS. ![]()
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