![]() See Appendix A for correct order of units inside the 110 values.ħ: Section 'UGRD', Upgrade Data, (this section is optional) Only the first 58 units, sometimes crashes if wrongġ10 bytes can target (1 land, 2 sea, 4 air, OR together)ģ shore building spells deposit wood attack Only applies to units you build or create via spellĥ8 bytes (1: can move, 2: peasant, 4: sapper) ![]() In the context of this doc, a byte is an 8 bit unsigned value, a word is aġ6 bit unsigned value, and a long is a 32 bit unsigned value.Ġ: Section 'TYPE', identifies as a PUD fileĩ bytes null terminated type ('WAR2 MAP')ġ: Section 'VER ', identifies PUD versionģ: Section 'OWNR', identifies controller of each sideĦ: Section 'UDTA', Unit Data (this section is optional)ġ27 words terrain independent unit graphics (obsolete)ġ27 words summer unit graphics (obsolete)ġ27 words winter unit graphics (obsolete)ġ27 words wasteland unit graphics (obsolete)ġ10 bytes selectable via rectangle (0 no, 1 yes)ġ10 bytes priority (the higher, the fewer)ġ10 bytes weapons upgradable (0 no, 1 yes)ġ10 bytes unit type (0 land, 1 fly, 2 naval)ġ10 bytes decay rate (dies in rate * 6 secs time, 0 never decays) Sections are, let me know at and I'll add your nameĪnd accomplishments to Appendix E. ![]() ![]() This information was compiled by Daniel Lemberg, with a trusty hex editorĪnd a copy of WarCraft II. ![]()
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